Posts Tagged: performance


3
Mar 09

Optimizing Warhammer Online's Game Performance

Warhammer Online is a beast of a game, and by far the biggest complaint I hear about it is how poorly it performs on players PCs. I can’t argue, Mythic still needs to do a lot of work on tuning things up. Patch 1.2 (which goes live tomorrow) improves performance a bit but there are still some measures you can take to improve your frames per second right now. I’d like to point out that some of these tweaks may potentially reduce the visual quality of the game for you… that’s the way it always is with this stuff: you sacrifice quality for performance. I leave it to you to balance the options and decide what you’re willing to sacrifice.

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