Posts Tagged: massively multiplayer


25
Jan 10

Review: Razer Naga MMOG Mouse

Razer Naga MMOG Mouse

Razer Naga MMOG Mouse

I’m a PC gamer. I grew up on PC, and the platform will always be my first choice when it comes to picking up the latest and greatest titles. Don’t get me wrong; I love my consoles too, but if there’s a choice between a controller and a mouse and keyboard, you know which route I’ll go.

I don’t have to tell you PC gamers are hardware enthusiasts. Whether it’s that sweet quad core machine we just built or the glowing array of peripherals on our desks, we’re always looking for an upgrade to improve not only our games’ performance, but our performance in those games.

Being a fan of Massively Multiplayer games since the mid-90s, I was very excited to hear about Razer’s new “Naga” mouse. Although it isn’t the first mouse designed specifically for MMO gamers (the poorly received SteelSeries’ World of Warcraft mouse holds that award,) it is the first non-specific MMO mouse, and will work in any you throw at it.

Continue reading →


28
Feb 09

Returning to Warhammer Online

As some of you may recall, I called it quits on Warhammer Online back in November. I blogged about everything that was wrong with the game at the time, so I thought it only right to do so again after revisiting the game this last month. Surprisingly, many of the issues I wrote about in November have been resolved, or at least improved.

Client performance has been upped significantly, and the forthcoming 1.2 patch improves it further. Client crashes have almost dropped to zero for me. The client is far from perfect still, obviously. In the most extreme of ORVR conflicts I can still drop down to 6 or 8 frames per second, but this can be avoided (for the most part) by turning down spell animation and shadow quality beforehand. I do wish Mythic would hire some world-class engine developers to go over the engine and give it the tune up it really needs. I still believe the biggest issue holding this game back is it’s high real-world system requirements (the ones marketed about on the box don’t even come close to what you need.)

ORvR conflict is far more entertaining than it was before, and the boosts Mythic has given to renown gain and improved gear drops has gone a long way towards fixing my major complaints in that arena. I would still like to see more incentive for guilds to hold their keeps, and more importantly a greater incentive for factions to defend their objectives and fortresses. From my experiences on the battlefield, there just isn’t enough reason for a warband to defend an objective. The influence/renown ticks you gain for holding it pales in comparison to letting it fall and then recapturing it 15 minutes later. We still see far too much objective and zone flipping precisely because of this. That said, the steps Mythic has taken here are very welcome and have made ORvR very playable for me once again.

So, my biggest complaints are more or less resolved. I’m still not a fan of the PvE raiding in the end game… it still feels pointless, and lacks the “epic” feel Warcraft excels at conveying… I’m thinking the extremely linear design of the dungeons is the cause of this. I’m decking myself out with RVR ward gear rather than focusing on that negative aspect. I do like the fact that Mythic has given us an option in that regard: if you love PvE, grab those sets. Otherwise, PVP gear is ripe for the looting.

I’m loving being back in the game, and I’m looking forward to seeing how v1.2 will change things. If you’re on Iron Rock’s Order side, pop me a tell sometime; I’m under my usual handle of Okaria.


17
Feb 09

Revisiting Final Fantasy XI: Finally Casual-Gamer Friendly?

Square Enix isn’t well known for producing newcomer-friendly games. Many of their titles bring a difficulty curve that can make things rough for players new to the genre to master. There’s nothing wrong with a challenging game, of course, but when it comes to one of those genres in particular— massively multiplayer games— it’s hard to justify building a game that won’t hook a big chunk of the marketplace, at least from a business perspective. Final Fantasy XI has always been an odd man out in the industry in this respect, more akin to EVE in it’s stubborn refusal to cater to the masses than the Warhammers or the Warcrafts. While most companies try to build something that everyone will get hooked on, Square stayed true to their trademark Final Fantasy style of creating a fun, story driven game that rabidly consumes your attention and time.

Like many who have tried it, this was always my problem with the game. I loved the world design, the mechanics, the storyline… but the sheer amount of time it took to get anything done in the game was staggering. More than once I loaded it up, gave it a solid go, but stalled and got burnt out on parties that went nowhere or worse yet lost me experience points. I don’t have the time or patience to deal with that crap.

That’s why I was pretty excited when I read what Square was doing to improve the situation. So, my friends and I decided to load it up once again and give it a play through this last month. The changes are dramatic, without question:

  • The EXP reward for soloing or playing in smaller parties has improved significantly, and they’ve beefed up the base reward for killing easier enemies.
  • The Pages of Valor introduce the tried and true Kill X of Y quest design to FFXI; in each zone you can walk to the outpost and grab your choice of kill orders. Upon completion, you’ll be rewarded with EXP, gil and “tabs”. Tabs can be redeemed at the many Pages of Valor points in the world, and can do everything from buff you with Refresh or Regen for an hour (makes leveling SO much easier!) or teleporting you to your home nation, which helps in getting around the world.
  • They also introduced a Level Sync feature not unlike other MMOs, except it works on a party-wide basis. A party leader can pick one member for everyone to sync down (but not up) to. This ensures that everyone gets a good chunk of EXP, and lets veterans of the game level with their friends who might just be joining the game. For example, our Black Mage was level 66 and joined us in Valkurm Dunes, a level 12-18 zone.
  • The introduction of Warp Cudgels, the pages of valor home nation teleport, easier/cheaper access to outpost teleportation from your nation and the introduction of the Whitegate-to-Jeuno teleporter have all made getting around the game world much faster.
  • Likewise, the addition of chocobo raising has given another mode of quick transportation from anywhere in the game world. If you’re in for a long walk, just summon your chocobo and ride to your destination in style.

These and other minor tweaks to the fundamentals of the game have really improved the experience for players like me who are revisting the game. It’s really night and day compared to when I first played back at launch. I have to applaud Square on finally deciding to do the right thing and making these changes. Clearly they didn’t want to do this stuff. I goes against their formula, really. But with the game approaching it’s 6th year of service and growing temptation from modern MMOs pulling at their remaining player base, it’s clear they’re trying to hold out on what numbers they have… at least until they can come out with their next-generation MMO (I can’t wait!)

I only hope that with the great success these changes have received from the community, Square will realize that these kinds of improvements shouldn’t be last ditch effort to keep people playing. If they’d implemented these changes 4 years ago, I really believe they’d be in a far better place now in terms of subscriber numbers. I hope they carry over what they’ve learned here and implement it from the get-go into their next MMO. In the meantime, I’m having a blast with FFXI again, and I’ll keep on playin’.


27
Dec 08

Viva le Outland

It’s been awhile since we last chatted, old chums. Thanksgiving and Christmas have come and gone, and the new year is just around the corner. I didn’t choke on a turkey leg or anything, I’ve honestly just been so engrossed with Warcraft that I haven’t had the urge to post. I figured I owed myself one more post here before the new year starts, so let’s get that over with.

Warcraft: Hellfire Peninsula

Last week I finally hit 58 and graduated to Outland for the first time in my Warcrafting career. Moving up through 64, I’ve now visited Hellfire Peninsula, Zangarmarsh, Nagrand and the hub city, Shattrath. I’ve been really impressed with the level of detail in the world design so far. The zones are visually stunning, with well thought out layouts and very clearly defined paths of progression. There’s been a few unique quest experiences, but so far little has changed on that side of things since Classic. My understanding is Blizzard didn’t get particularly creative with the quests until Wrath, so I’m excited to see that. Even so, the XP has been coming in shockingly fast, and I’m leveling up far faster than I expected. I’m half way to 70 and the next expansion already.

Here’s some photos from my travels so far:

Warcraft: Nagrand

Warcraft: Zangarmarsh (Outland)

Warcraft: Outland


7
Dec 08

Rocking Scarlet Monastery

My good buddy Chris ran me through the Scarlet Monastery couple days ago… OK, so maybe it wasn’t so much a run through as it was a complete obliteration. =) On the upside, I got myself an achievement and the better part of a level in a little over 30 minutes. Truth be told, SM is the highest level WoW dungeon I’ve ever ran, and was the last one I did before I retired from the game a few years back, so everything from here on out is new content to me. Can’t wait to see it!


1
Dec 08

Have Mount, Will Explore

Damn right I do! With a playtime of just over 2 days I’ve got myself from newb to slightly-less-newb-with-mount in record time (for me.) As sad as it is to put down on paper, I’m really proud of how quickly I’m progressing with my character. Considering the highest I’ve ever gotten in Warcraft was a level 42 on a PvE server, I’m really excited to be able to see some of the later-game stuff. In terms of my mount, I wasn’t sure how I’d feel about the Blood Elf chocobo, but I really like it… the black variety is definitely my type.

I’m so thankful of Chris, Will and Ryan for the help they’ve given and support they’ve shown in getting me leveled up. I’m looking forward to raiding with you fine gentlemen in the weeks ahead.