Posts Tagged: final fantasy xi


17
Feb 09

Revisiting Final Fantasy XI: Finally Casual-Gamer Friendly?

Square Enix isn’t well known for producing newcomer-friendly games. Many of their titles bring a difficulty curve that can make things rough for players new to the genre to master. There’s nothing wrong with a challenging game, of course, but when it comes to one of those genres in particular— massively multiplayer games— it’s hard to justify building a game that won’t hook a big chunk of the marketplace, at least from a business perspective. Final Fantasy XI has always been an odd man out in the industry in this respect, more akin to EVE in it’s stubborn refusal to cater to the masses than the Warhammers or the Warcrafts. While most companies try to build something that everyone will get hooked on, Square stayed true to their trademark Final Fantasy style of creating a fun, story driven game that rabidly consumes your attention and time.

Like many who have tried it, this was always my problem with the game. I loved the world design, the mechanics, the storyline… but the sheer amount of time it took to get anything done in the game was staggering. More than once I loaded it up, gave it a solid go, but stalled and got burnt out on parties that went nowhere or worse yet lost me experience points. I don’t have the time or patience to deal with that crap.

That’s why I was pretty excited when I read what Square was doing to improve the situation. So, my friends and I decided to load it up once again and give it a play through this last month. The changes are dramatic, without question:

  • The EXP reward for soloing or playing in smaller parties has improved significantly, and they’ve beefed up the base reward for killing easier enemies.
  • The Pages of Valor introduce the tried and true Kill X of Y quest design to FFXI; in each zone you can walk to the outpost and grab your choice of kill orders. Upon completion, you’ll be rewarded with EXP, gil and “tabs”. Tabs can be redeemed at the many Pages of Valor points in the world, and can do everything from buff you with Refresh or Regen for an hour (makes leveling SO much easier!) or teleporting you to your home nation, which helps in getting around the world.
  • They also introduced a Level Sync feature not unlike other MMOs, except it works on a party-wide basis. A party leader can pick one member for everyone to sync down (but not up) to. This ensures that everyone gets a good chunk of EXP, and lets veterans of the game level with their friends who might just be joining the game. For example, our Black Mage was level 66 and joined us in Valkurm Dunes, a level 12-18 zone.
  • The introduction of Warp Cudgels, the pages of valor home nation teleport, easier/cheaper access to outpost teleportation from your nation and the introduction of the Whitegate-to-Jeuno teleporter have all made getting around the game world much faster.
  • Likewise, the addition of chocobo raising has given another mode of quick transportation from anywhere in the game world. If you’re in for a long walk, just summon your chocobo and ride to your destination in style.

These and other minor tweaks to the fundamentals of the game have really improved the experience for players like me who are revisting the game. It’s really night and day compared to when I first played back at launch. I have to applaud Square on finally deciding to do the right thing and making these changes. Clearly they didn’t want to do this stuff. I goes against their formula, really. But with the game approaching it’s 6th year of service and growing temptation from modern MMOs pulling at their remaining player base, it’s clear they’re trying to hold out on what numbers they have… at least until they can come out with their next-generation MMO (I can’t wait!)

I only hope that with the great success these changes have received from the community, Square will realize that these kinds of improvements shouldn’t be last ditch effort to keep people playing. If they’d implemented these changes 4 years ago, I really believe they’d be in a far better place now in terms of subscriber numbers. I hope they carry over what they’ve learned here and implement it from the get-go into their next MMO. In the meantime, I’m having a blast with FFXI again, and I’ll keep on playin’.


5
Aug 08

My Top 10 PC Games of All Time

I know, I know; I’ll well known for my hatred of top 10 lists on blogs, but I was personally asked to do this one so I couldn’t refuse. My pal Ryan recently his list in response to a PC Gamer special. I can’t miss a web meme, so here we go.

  1. Ultima Online — This should be a no brainer for anyone that knows me personally. The first true MMO I played, and it really changed my life. I met so many great friends, and it really focused me on what I wanted to do with my career.

  2. Monkey Island — The classic, and the first game I ever bought myself. Grog Grog Grog!

  3. Loom — Intrinsically linked with Monkey Island, I bought and played Loom at the same time as MI. It’s lesser known I think, but it used the same version of the SCUMM engine that MI did. So original, so much fun. I wish they’d do a reboot/sequel with a modern engine.

  4. Myst — Another no brainer for me. I’m a huge fan of Cyan’s Myst series, but the original is still my favorite. I don’t even want to know how many hours I spent on it, let alone the sequels.

  5. WorldsAway — The first online “game” I played, WorldsAway was 2D virtual world where hundreds (if not thousands) of CompuServe customers gathered using customizable avatars, talked, traded items with oen another and played games together. So far ahead of it’s time. It’s a pity what’s become of it.

  6. EverQuest 2 — A relatively recent addition, I wasn’t so hot on EQ2 when it first launched. It took several years and some urging by the guys to get me to try it, but I ended up really loving it. One of the few MMOs that held my attention long enough for me to reach end game.

  7. Final Fantasy XI — I played FFXI solid for a few years, and it was definitely one of the best MMO experiences I’ve had- mainly thanks to the great group of people our guild managed to put together. It’s a pity things broke down as they did, but it was a blast while it lasted. I still revisit FFXI every once and awhile, and it’s still loads of fun, but it’ll never be the same.

  8. Battlefield 2142 — I’m not a huge FPS fan, and I really kind of hated Battlefield 2 (though I did love 1942.) Battlefield 2142 is a masterpiece, quite honestly; it’s one of those games just never gets old to me. Playing with close friends makes it all the better, as strategy and team work pay off in the field.

  9. Uru: Ages Beyond Myst — Admittedly I think the idea of building an MMO around the Myst world was misguided, but I’ve loved every second of Uru. I managed to score an alpha account in the early days, and played on through beta and it’s retail incarnations (Ubisoft, GameTap, and in between on Cyan’s own servers.) A massively multiplayer 3D puzzle game is a difficult concept to pull off, but Cyan did a masterful job of it, and I don’t think there’s an online title out there that has a stronger community.

  10. Team Fortress 2 — Like 2142, it’s one of those games that doesn’t get old. We end up playing a couple times a week, but I try to sneak an hour in everyday. Pyro, engineer and medic are my favorite classes, though I’m admittedly a pretty awful healer. :)

So, there you haven’t. Not so different from Ryan’s list I guess. No surprise there. So, what are you favorite games of all time?


20
Sep 07

Final Fantasy XI Chat & Macro Commands

Decided to throw this together for my own quick reference. It’s based in part by a guide by Amanda Dean (Nalyr). These commands can be entered into the chat window (hitting space in the usual keyboard figuration on PC.) These commands can also be used to design macros for your convenience. Commands are broken into the follow syntax: /command [optional] {required}.

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17
Sep 07

Thoughts on Returning to Final Fantasy XI

So as many of you know, either because of my Twitter stream or because you know me personally, I’ve made a return to Final Fantasy XI along with my friends Ryan, Will and Jim. I began playing FFXI when early 2002, when I was accepted into the beta for the PlayStation 2. At the time I really didn’t have much faith in the game, or interest to be honest. I was more excited about getting a free hard drive unit for my PS2 than the game itself. That’s probably why I never made it past level 8. That and the fact that I was trying to play it on my tiny, shitty television at the time.

Fast forward to November 2002, and I’m over in Arizona visiting Jim. He wasn’t very interested in the game either, but my consumer whorism got the better of me, and I talked him into trying it by buying him a copy. We headed to EB and picked up FFXI, and the rest, as they say, is history. Jim’s girlfriend Stephanie joined us, and together we started a guild. In time, the guild grew and grew, thanks almost single handedly to great efforts of Stephanie and Jim. The guild eventually grew to become one of the better known linkshells on our server, and we made a lot of friends during the time we played. But all good things must come to an end, and ultimately the guild was disbanded.

Recently the idea of returning to FFXI was brought up. I had tried to load up FFXI several times since the guild, but as I expected I couldn’t get into it. With the exception of Ultima Online – which was to thank for my meeting Ryan, Will and Jim in the first place – I’ve never played an MMO by myself. Or, I should say, I’ve never seriously played one. I load them up and then get bored. So I was very pleased to hear that the guys wanted to go back to FFXI and jumped at the opportunity.

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