Evan Sims

Evan is a 25 year old designer, programmer and college student from the cornfields of Illinois. Aside from being a freelance web developer, he is also an aspiring video game designer. Learn more.

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August 25th, 2008
Gaming

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A Look at Warhammer’s Preview Weekend

Last weekend Mythic Entertainment opened it’s doors to everyone who preordered the forthcoming Warhammer Online, an MMORPG based on — what else? — the long standing Warhammer franchise. I’d been playing WAR in closed beta for a few weeks prior to this, so I figured knew what to expect more or less. What I didn’t expect was just how much the influx of people would change the game’s world, and my perspective of it.

Much of WAR revolves around Realm vs Realm combat; that is, PvP campaigns that pit armies of good nd evil against one another for the glory and honor of their homelands. These campaigns take place in either instance scenarios or, my personal favorite, in open world battlefields. Each battlefield has a different landscape, and different objectives, but the rules remain the same: kill enemies, capture objectives, defend your captured objectives, siege keeps, lock a region for your realm. I had played RvR before Preview Weekend, of course, but the new flood of people took the battles from fun to truly epic.

So, besides RvR, what else went really well? I was impressed with the overall server and client performance. The servers have never been hit with near this many people, and they managed to stay up and responsive the vast majority of the time. The client, likewise, ran very well, even in the intense battles that took place in RvR. I’ve been super impressed with the amount of polish the game receives each patch.

What went wrong? Not a lot, but a few big problems arose. Pathfinding was borked, which was unfortunate. They had fixed the pathfinding issue in a previous patch, but the issue was regressed into the Preview Weekend patch somehow. Well, that’s Mythic’s story anyway. I got stuck on sharp edges and weird objects a whole lot more than I previous had as well… my guess is Mythic disabled some CPU intensive checking on character collision detection to ensure the servers performed well. Nothing wrong with that… in fact I’d applaud them for having the foresight to do it… but whatever the cause, this needs to be fixed before launch.

There were also quite a few crash to desktops (CTDs), far more than I remember there being in previous builds. Those issues aside, I couldn’t have been happier with the way WAR handled the Preview Weekend masses, and I have to applaud Mythic for doing such a fantastic job in preparing for it.

I’ll be giving Warhammer Online a full, overall review after Open Beta closes. In the meantime, if you’re looking for a great group of buys to play with, give my guild a look. We’ve love to have you.

 

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