Evan Sims

About

Hi, I’m Evan. I’m a 29 year old developer, designer and entrepreneur from the midwest. I’m Senior Developer at Ushahidi, a non-profit technology company that builds all sorts of interesting stuff. I live and breath technology and code, am an avid gamer and am highly caffeinated.

I release a lot of code over on GitHub.

Past Projects

  • Built a popular World of Warcraft search engine.
  • Game Designer on Conduit 2 (Wii) and The Grinder (unreleased Xbox 360.)
  • Programmer on UOX3, a server emulator for the MMORPG Ultima Online.
  • Developed “Squawk”, a Second Life Twitter/Delicious/Jaiku client built in Lua (client) and PHP (server.)

Random Bits

  • I ran an e-zine in the early 90s for WorldsAway, an early graphical MUD on Compuserve.
  • I’ve previously held news editor positions with Stratics and Lockergnome.
  • I built a MUD server in the early 90s, and operated a small server with friends for several years. It was a fun distraction from my homework at the time.
  • I developed a Twitter client for Second Life (later adding support for Jaiku, del.icio.us and several other social media sites.) It was well received by users and popular blog sites like Mashable and Read/Write Web. InformationWeek and Dr. Dobb’s Journal had me speak at virtual conferences about the project.
  • I have a makeshift shrine of monkey skulls and human hair in my closet, dedicated to Ron Gilbert and Tim Schafer. OK, that one was a lie. They are my inspiration of getting into game design, though.

The Site

My site was established in August, 2000, and was assigned ISSN #1948-9560. It runs on WordPress, and is hosted with Media Temple. The theme is original, built with HTML5, CSS3 and jQuery. The icons are Gentleface and Glyphish.

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I blog infrequently, but you can follow my ramblings with your RSS reader of choice.

Content originating from this domain is licensed under the terms of the Creative Commons Attribution-ShareAlike 3.0 License. If you wish to aggregate my content on your site using my RSS feeds, you are bound by the terms of this license. You may contact me if you have any questions.

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