One Month of Warhammer: The Good, the Bad and the Squishy

Last Saturday marked the one month anniversary of Warhammer Online’s retail launch on September 18th. Given how much my friends and I have been playing these last 30 days it certainly feels much longer than that to me. While I’d be lying if I said everything has gone perfectly, I think it’s important to give credit where credit is due. Call me a fanboy if you will, but I think Mythic did an outstanding job of not only polishing and launching this game on time and and with few problems, but the speed at which the development team is releasing updates to address what issues there is truly impressive. While some developers can’t seem to get a patch out without blowing up their servers (I kid, I kid), Mythic has been releasing hot fixes almost daily addressing quest issues, career ability bugs and performance problems.

Kudos to you guys. You’re doing an amazing job, and the game has never been more fun for me than it is right now. There’s so much to look forward to, as well. The first major patch (coming in December) will see the return of the Black Guard and the Knight of the Blazing Sun, a load of new content to explore, and so much more.

Now that I’ve sang Mythic’s praises, what can I complain about? There are still major, lingering bugs with the guild system that is causing myself and my guild mates a constant headache. For example, our reward for acquiring guild rank 16 doesn’t even work at all. What a let down! We can’t manage (promoting or demoting) players from the ingame guild UI, and have to resort to carpel tunnel inducing chat commands to workaround the problem.

There are ugly content gaps in the Tier 3 an Tier 4 levels, which I’ve experienced on several occasions and am once again encountering with my level 32 Shadow Warrior. I’ve managed to solve the problem by grinding experience in scenarios, which is certainly fun, but I’m an adventurer kind-of-guy. I want to be out there exploring, recovering ancient artifacts and saving my race of extinction. I want to be a hero, not a number cruncher. Now, I feel bad complaining about this problem because, frankly, 95% of the game is loaded with a truely staggering amount of content. So much so that even if you roll another character of the same race you’ll still be discovering new quests and new secrets to your people’s lands. And, of course, I could always just fly over to a matching tier for a neighbor race and completing their quests to compensate, but I hate to do that… humans depress me and dwarfs tend to bite.

Alas, I can’t complain too much. As I said, I’m loving every moment of this game, and I have complete faith in Mythic and it’s resolution of these relatively minor problems.

Written 21 Oct 08 . Filed under Gaming. Related: .

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